Gundam
SideStory

Introduction:
Universal Century
Timeline: Wait
please!
Beam Weapons History: Wait please!
Mobile Suit History: Wait please!
Minovsky Physics: Wait please!
Space Colonization
Timeline: Wait
please!
Earth Federation History:
Wait please!
Zeon and Neo-Zeon
history: Wait
please!
The One Year War: Wait please!

Gundam
Equipment
|
| Item: |
Heat: |
Tonnage: |
Criticals: |
|
| Sabres and Heat
knives |
| Beam
Sabre |
15 |
1.0 |
1 |
| Heavy
Beam Sabre |
15 or 3 |
1.5 |
1 |
| Beam
Bayonet |
15 |
1.0 |
1 |
| Beam
Modulator |
15 |
0.5 |
0 |
| Beam
Axe |
15 |
1.0 |
1 |
| Beam
Pike |
15 |
1.0 |
1 |
| Beam
Sod |
15 |
2.0 |
1 |
| Heat
Hawk |
3 |
0.5 per 2 tons
Axe |
1 per 2 tons |
| Heat
Lance |
3 |
0.5 per 2 tons
Lance |
1 per 2 tons |
| Heat
Knife |
1 |
0.5 or 0.25 |
1 |
| Claws |
1 |
Same as for Axe |
Same as for Axe |
|
| Mobile Suit
details |
| Hover
Feet |
3 |
2.0 each |
2 each |
| Linear
Seat |
- |
|
| Sphere
Eject System |
- |
|
| Normal
Cockpit |
- |
|
| Core
Fighter |
- |
See rules |
See rules |
| Jump
Pack# |
5 |
1.0 each |
2 each |
| Magnetic
Coating |
- |
1/20th Tonnage |
0 |
| Double
Hull |
- |
IS Tonnage |
IS Tonnage |
|
| Operating Systems |
| Biosensor |
0 or 10 |
5% Tonnage |
5% Tonnage |
| Psychommu
Unit |
- |
5.0 |
5 |
| Psychoframe
System |
- |
5% Tonnage |
- |
| INCOM
System |
- |
2.5 |
3 |
|
| Part 4: Drones |
| Funnel
Drone |
- |
1.0 |
1 |
| Fin
Funnel |
- |
2.0 |
1 |
| Bit
Drone |
- |
5.0 |
5 |
| INCOM
Drone |
- |
1.0 |
2 |
| Wire
Guided Arm |
4 + Weapons |
5% Tonnage |
See rules |
|
| Shields |
| Standard
Shields |
- |
See M.S Rules |
| I-Field
Generator |
15 + rnds |
5.0 + Pwr Units |
5 |
| Beam
Shield Emitter |
5 |
2.0 + Batteries |
2 |
| Combat
Shield |
- |
0.5 + Buckler |
1 |
|
| Coolant Systems |
| Engine
Explosion Effects |
See rules |
| Radiator
HS |
-1 |
1.0 |
1 |
| Air
Cooled HS |
-2 |
1.0 |
3 |
| Fin-Radiator
HS |
-1 or -3 |
1.5 |
3 |
| Coolant
Gas (OS) |
-20 |
1.0 |
1 |
|
| Extra weapons |
| Beam
Point |
4 |
0.5 |
1 |
| Plasma
Leader |
See rules |
| Sea/Heat
Serpent |
5 |
4.0 |
3 |
|
|
#
= Pair of item is needed per mobile suit, mobile armor, etc; heat
listed is total.
