Gundam SideStory

Introduction:

Universal Century Timeline: Wait please!

Beam Weapons History: Wait please!

Mobile Suit History: Wait please!

Minovsky Physics: Wait please!

Space Colonization Timeline: Wait please!

Earth Federation History: Wait please!

Zeon and Neo-Zeon history: Wait please!

The One Year War: Wait please!

 

Gundam Equipment


Item: Heat: Tonnage: Criticals:

Sabres and Heat knives
Beam Sabre 15 1.0 1
Heavy Beam Sabre 15 or 3 1.5 1
Beam Bayonet 15 1.0 1
Beam Modulator 15 0.5 0
Beam Axe 15 1.0 1
Beam Pike 15 1.0 1
Beam Sod 15 2.0 1
Heat Hawk 3 0.5 per 2 tons Axe 1 per 2 tons
Heat Lance 3 0.5 per 2 tons Lance 1 per 2 tons
Heat Knife 1 0.5 or 0.25 1
Claws 1 Same as for Axe Same as for Axe

Mobile Suit details
Hover Feet 3 2.0 each 2 each
Linear Seat -
3.0 See rules 1

Sphere Eject System -
1.0 See rules 1

Normal Cockpit -
1.5 See rules 1

Core Fighter - See rules See rules
Jump Pack# 5 1.0 each 2 each
Magnetic Coating - 1/20th Tonnage 0
Double Hull - IS Tonnage IS Tonnage

Operating Systems
Biosensor 0 or 10 5% Tonnage 5% Tonnage
Psychommu Unit - 5.0 5
Psychoframe System - 5% Tonnage -
INCOM System - 2.5 3

Part 4: Drones
Funnel Drone - 1.0 1
Fin Funnel - 2.0 1
Bit Drone - 5.0 5
INCOM Drone - 1.0 2
Wire Guided Arm 4 + Weapons 5% Tonnage See rules

Shields
Standard Shields - See M.S Rules
I-Field Generator 15 + rnds 5.0 + Pwr Units 5
Beam Shield Emitter 5 2.0 + Batteries 2
Combat Shield - 0.5 + Buckler 1

Coolant Systems
Engine Explosion Effects See rules
Radiator HS -1 1.0 1
Air Cooled HS -2 1.0 3
Fin-Radiator HS -1 or -3 1.5 3
Coolant Gas (OS) -20 1.0 1

Extra weapons
Beam Point 4 0.5 1
Plasma Leader See rules
Sea/Heat Serpent 5 4.0 3

# = Pair of item is needed per mobile suit, mobile armor, etc; heat listed is total.